![]() I’d love it if you give some sort of attribution, still cool if you don’t do it.Ĭ: You are a filthy liar! You can’t create “never repeating” patterns with a system whose state space is finite!Ī: You are right. Q: Can I use the output in my own piece, am I allowed to do that?Ī: By all means do so! Hell do it even if I said no. Also the code needs a bit of clean-up to be meaningful.Ĭ: I found this bug where the cells move in circles. I might open source the whole thing while I’m at it. Q: Why can’t I load pieces from other peoples’ links?Ī: You most probably have JavaScript disabled.Ī: I will open source the HaXe DSP library I used to program this. I wrote a DSP library with HaXe and programmed this to try it actually. Sorry.Ī: I programmed this with the HaXe programming language (it is awesome, look it up). I will make a standalone version of this at some point which will emit OSC and MIDI. Always open to suggestions.Ī: I will look into my possibilities for doing this. The ability to change the scale that is used and ability to change the overall tempo is already added in the second release. there are a lot of things that can be added, but I don’t want to clutter things. Here are replies to some common questions:Ī: I really strived for simplicity for this instrument. If you encounter something you like, just press “Copy Piece Link” and save it somewhere, or better, share it! Go add some cells, change their orientation by clicking on them, and press play, experiment, have fun. This set of rules produces chaotic results in some settings, therefore you can end up with never repeating, gradually evolving sequences. If a cell encounters another cell on its way, it turns itself clockwise. If any cell encounters a wall, it triggers a pitched sound whose frequency is determined by the xy position of collision, and the cell reverses its direction. at each cycle, the cells move themselves in the direction of their internal states. It employs a cellular automaton type logic I’ve devised to produce sound events.Įach alive cell has 4 states: Up, right, down, left. Update: Click here to get Otomata for your iPhone / iPod / iPad! On a related note, many of the game's developers make a cameo singing on the soundtrack, including game director Yoko Taro.You need Flash plugin to experience this content. You can read more of how it works in his full post, which also includes a diagram and several videos (one of which is highlighted above) showcasing the filter's effects. Finally, anything difficult to hear after this is aggressively lowered and this processed tone range is mixed back in with the original track."Įven when the game does have a pre-recorded "8-bit" version of a corresponding track, Ueda says the game uses this tone filter to smoothly transition between the two pieces of music. Next, a 48-tone range (four octaves) is filtered out as a sine wave – drastically cutting out any very low, very high and subtle tones," writes Ueda. "Then distortion is applied to this range, changing its waveform into a square wave (a harsher sound associated with classic game consoles). "First, we take the music we want to 8-bit-ize, and convert it from stereo into mono. The team recorded original "8-bit" versions of some of the tracks on the game's soundtrack, but not all those that didn't have "8-bit" versions were put through what Ueda calls a "Tone Filter" that smashed them down and mixed them back into the original track on the fly. The post, attributed to Platinum Games composer Masami Ueda, explains that the Nier: Automata team wanted to play tinnier, more electronic versions of the game's music when the player accesses the hacking mini-game. ![]() The folks over at Platinum Games recently posted a blog post breaking down how they did it for their recently-released Nier: Automata, and it makes for interesting reading if you have any interest in the design of dynamic audio systems for games. Let's say you wanted to design a system that could take your game's soundtrack and play it in a significantly different way (say, as though it were composed for '80s hardware) on the fly - how might you do it?
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